
2004 · Sourcebook (rules/options to enhance play)
Mind's Eye Theatre: Laws of Ascension Companion
This live-action roleplaying supplement expands the magical world beyond the Council of Nine, covering the Technocratic Union, Disparate magical orders, Marauders, Nephandi, and other supernatural beings. It provides guidance for creating Technocracy characters and chronicles, traveling through the Umbral byways, confronting mythic creatures, and interacting with lost magical factions. New rotes and optional rules add further tools for Mage games.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
