Mindwalking: A Guide to Psionics

1999 · Sourcebook (rules/options to enhance play)

Mindwalking: A Guide to Psionics

This 96-page sourcebook expands science-fiction campaigns with psionic characters known as Mindwalkers. It presents revised rules for creating Mindwalkers and talents, along with new skills, perks, flaws, careers, equipment, artifacts, phenomena, opponents, and creatures. The book includes three systems for mind-to-mind combat and guidelines for building psionics-focused campaigns or adding psionics to an existing science-fiction setting. Rules cover abilities involving prediction, time and space, mental influence, and creating weapons or other effects through thought.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

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