Mini Six

2009 · Core Rules (min needed to play)

Mini Six

A compact, genre-neutral roleplaying system designed for fast, cinematic play. The core rules fit on the first page, with additional sections covering character perks and complications, vehicles, magic, advanced options, and stock characters. No setting is included, allowing the system to support fantasy, science fiction, modern, and other genres. Sample elements and streamlined rules provide a flexible framework for creating and resolving adventures.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.