
2003 · Core Rules (min needed to play)
Mirima Tyalie
A flexible role-playing system built around a simple dice-pool mechanic. Characters roll d10s based on their Skills and attempt to roll under their ratings, while the GM makes a comparable roll based on the Difficulty. The results are compared to resolve actions, including combat. Characters are created through random generation or point-pool purchases, and Skills improve through use. Optional rules add armor, damage reduction, and different damage types, while magic and psionics provide frameworks for further expansion. The system is designed to support additional genre-specific supplements.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice Pool (Roll multiple dice vs target)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
