Mirkwood: The Wilds of Rhovanion

1988 · Campaign Setting (game world)

Mirkwood: The Wilds of Rhovanion

A roleplaying setting guide to the wilderness of Mirkwood and the surrounding Rhovanion region of Middle-earth. It details the forest, the Anduin, the Iron Hills, the River Running, Long Lake, the Rhovanion plains, and the shadowed fortress of Dol Guldur, along with the region’s Wood-elves, Woodmen, Dwarves, Beornings, Easterlings, and dangerous creatures. The book includes two large color maps of the region, maps of Dol Guldur, Woodmen-town, and Buhr Ailgra, and black-and-white layouts of locations including Dale, Esgaroth, the Halls of the Elven-king, and Erebor. It also provides descriptions of local races, cultures, notable figures, and adventure sites.

Skill Based (buy or gain skills)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.