Mission to the Monastery of Two Winds (OGL d20 3.x)

2007 · Scenario / Adventure / Module

Mission to the Monastery of Two Winds (OGL d20 3.x)

As war spreads across new nations, the heroes travel to a mountain monastery whose enigmatic leaders may reveal how to recover the lost Torch of the Burning Sky, an artifact that could shift the balance of power. The monastery is threatened from outside by remnants of Emperor Coaltongue’s army and from within by a member of the order who kidnaps innocents for cruel biomantic experiments. This fantasy adventure is designed for 9th-level characters and requires a compatible d20 fantasy roleplaying core rulebook.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.