Modern Adventures

2014 · Sourcebook (rules/options to enhance play)

Modern Adventures

A supplement for Pathfinder Roleplaying Game campaigns set in the 21st century, combining modern technology with fantasy and science-fiction themes. It updates existing classes and races and introduces six new classes with 20 archetypes, along with new skills, feats, spells, afflictions, weapons, equipment, and vehicles. The book includes two campaign settings and sample adventures: one about Norse realms colliding with modern Earth and the return of magic, and another portraying a dystopian near-future dominated by corrupt corporations. It also provides guidance and illustrated material for running modern-setting campaigns.

Players
0
Campaign Setting (game world)Alternate Rules (Variant Core Rules)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.