Modern Arms Guide

2002 · Sourcebook (rules/options to enhance play)

Modern Arms Guide

This d20 system supplement provides hundreds of modern weapons, including firearms, melee and exotic weapons, explosives, grenade launchers, mortars, and rocket launchers. It also includes more than 50 types of armor and protective gear. Rules cover acquiring, concealing, using, damaging, repairing, modifying, and creating equipment, along with gunsmithing, weaponsmithing, morale, firearms movement actions, and a tactical initiative system. Additional content includes new weapon qualities, masterwork rules, and the Triggerman prestige class.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.