
2025 · Sourcebook (rules/options to enhance play)
Monstrous Armory
From the Back of the Book: The Accoutrements of Battle The manifold humanoids and demi-humans – orcs, gnolls, bugbears, dwarves, elves, gnomes, halflings – the giants, demons, devils and monsters of many stripes, all must arm themselves with the accoutrements of war. These armaments are as diverse as those who wield them, ranging from the mailed fist of the bugbear to the harpy’s cronestave. Some are familiar, others however are eerily otherworldly, entirely strange weapons conjured and adapted to the wholly different minds of those who people fantastical realms. In Monstrous Armory, C&C unleashes those weapons carried by monsters, both humanoids and monstrous. Chosen and preferred weapons for over 40 creatures mark the book’s beginning, but it doesn’t stop there. From the rakshasa’s blades to the giant’s scythe, we give the tools to the CK to bring mayhem to the players like never before. Monstrous Armory marks a whole new chapter in monster development, giving them tools of war as unique as the monsters themselves.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
