
2014 · Educational
Moral Conflict
A strategic World War II simulation set in summer 1941, where players lead great powers and decide whether to cooperate, compete, or reshape history. Players develop their nations through five interconnected dimensions: military conflict, economic growth, diplomacy, technological advancement, and moral choices. The non-turn-based game presents continuous opportunities to act, with rules that allow each dimension to be introduced gradually. Resources, alliances, research, and global influence shape the struggle across land, sea, and air.
- Players
- 2–5 best 5
- Playing time
- 120 min
- Age
- 13+
- Complexity
- 3.8 / 5
CivilizationWargameArea Majority / InfluenceTradingCooperative Game
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 1
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.