Munchkin 6: Demented Dungeons

2008 · Fighting

Munchkin 6: Demented Dungeons

Players explore a shifting array of underground lairs that change the rules while they kick down Doors, fight Monsters, and grab Treasure. Each oversized Dungeon card imposes a table-wide effect that alters how players, classes, or monsters behave; effects range from race- or theme-specific modifiers to unusual combat twists. Portal cards move play between Dungeons, creating dynamic combos and forcing players to adapt their strategies. Gameplay otherwise follows the base card game: reveal Doors, fight or negotiate with Monsters, play equipment and modifiers, and race to reach the winning level.

Players
3–6 best 4
Playing time
90 min
Age
10+
Complexity
1.9 / 5
6.3 on Ludoyafrom $14.50Expansion for Base-gameFantasyOpen DraftingTake ThatDice Rolling

On Ludoya's tables

Full stats in Ludoya
37
In collections
1
On wishlists

6.3/10

from 13 Ludoya reviews

  • Benjamín Amorín6.0

    This expansion adds a new deck of Big Dungeon Cards that changes pretty much the game adding a permanent effect to the game. Crazy situations everywhere!

    No plays logged

  • Ivan Madd6.0

    The dungeon cards are not standard size or shape, the extra rules are a bit clunky, and some of the dungeons don't even work with basic munchkin rules at all. I occasionally make use of this purchase, but usually this doesn't see the table at all. I'd recommend getting other munchkin expansions first.

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.