Munchkin Imaginary Frenemies

2015 · Expansion for Base-game

Munchkin Imaginary Frenemies

Imaginary frenemies remain sealed in their package, providing a +2 combat bonus that cannot be lost to Curses, Bad Stuff, theft, or death. At any time, the package can be opened to draw one Treasure per player, keep one, and give the others to fellow players. The two Door cards inside are signed and added to the opener’s hand; when a signed card is played, it has double effect. Opening the package ends the combat bonus.

Players
0
Complexity
2 / 5

Game facts (players, playing time, age, credits) from BoardGameGeek.