Mutants & Masterminds: Beginner's Guide

2007 · Solo Play Resource

Mutants & Masterminds: Beginner's Guide

An introductory guide to superhero roleplaying set at Freedom City's Claremont Academy, where new students train and test their powers. It explains the basic rules step by step and includes a solo adventure, “Into the Doom Room,” featuring the student hero Firepower. Pre-generated character sheets for Firepower and five classmates demonstrate their abilities in game terms, while the group adventure “Super-School Slugfest!” supports a training session against other players and the Doom Room’s challenges.

Players
0
Quick Start / Fast Play RulesDice (Primarily d20)Progression Tree (Skills, professions, magic abilities, etc.)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.