
2006 · Core Rules (min needed to play)
Mutants & Masterminds Second Edition Pocket Player's Guide
A streamlined reference for a superhero roleplaying game, containing the core rules needed to create characters and play. It focuses on player-facing system information and omits game master-specific material, presenting the rules in a compact, portable format.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
