Mutants & Masterminds Second Edition Pocket Player's Guide

2006 · Core Rules (min needed to play)

Mutants & Masterminds Second Edition Pocket Player's Guide

A streamlined reference for a superhero roleplaying game, containing the core rules needed to create characters and play. It focuses on player-facing system information and omits game master-specific material, presenting the rules in a compact, portable format.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.