Mutants & Masterminds Third Edition Hero's Handbook

2011 · Core Rules (min needed to play)

Mutants & Masterminds Third Edition Hero's Handbook

A core rulebook for a superhero roleplaying game, providing rules for creating and playing original heroes. Characters are built from skills, advantages, powers, and power modifiers, with archetypes available as starting points. Complications define challenges and provide opportunities to earn hero points. The streamlined system uses single-die resolution for actions and conflicts, while hero points let players influence the story and perform dramatic stunts. The rules support complete superhero adventures with flexible powers and relatively brief encounters.

Players
0
Complexity
3.3 / 5
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.