Mutants Down Under

1988 · Sourcebook (rules/options to enhance play)

Mutants Down Under

Set in a post-apocalyptic Australia, this game depicts societies of mutant animals, with technologically advanced Tasmania contrasting with the mainland’s Dreamtime traditions. An invading force from Jakarta threatens both ways of life with human and mutant water buffalo armies, airships, and carnivorous plants. Players use rules for Australian and Southeast Asian mutant species, new skills and psionic powers, riding giant insects, and airship construction and combat.

Complexity
1 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.