Mutants in Avalon

1991 · Sourcebook (rules/options to enhance play)

Mutants in Avalon

In a post-apocalyptic Britain, human civilization has nearly vanished and eight kingdoms are ruled by intelligent mutant animals. As rivalries threaten civil war and a militant human army advances through the Waste Lands, the realm looks to King Arthur for leadership. The setting introduces mutant animals and insects, giant snails and slugs, druid characters, new classes and skills, and distinct earth magic. It includes descriptions and maps of the new Britain, along with Arthur, Merlin, the Knights of the Round Table, Morgana, and adventure material.

Players
0
Complexity
2 / 5
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.