Mutants in Orbit

1992 · Sourcebook (rules/options to enhance play)

Mutants in Orbit

This 120-page roleplaying sourcebook explores life in the space colonies after the events of After the Bomb, covering Earth’s orbit, the Moon, and Mars from the colonies’ perspective. It includes separate sections for After the Bomb and Rifts, with details on A.R.C.H.I.E. Seven, Cyberworks, the CAN Republic, virtual-reality defense systems, new Glitter Boys, the Steel Dragon, robots, killer satellites, mutants, and monsters.

Players
0
Complexity
1 / 5
Dice (Primarily d20)Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.