
2015 · Sourcebook (rules/options to enhance play)
Myranisches Zauberwerk
This rules expansion for Myranor explores magical practices including artifacts, chimeras, golems, undead, alchemy, talismans, and arcanomechanical constructs. It describes engineered creatures used as laborers and beasts of war, alchemical recipes for healing potions, incendiary oils, and poisons, as well as enchanted rings and amulets. Players can equip heroes with magical items and potions and give them the ability to create such works themselves. The setting also includes large arcanomechanical machines, from paddle-wheel ships and walking war engines to insect-like aircraft.
Trait / Aspect Based (personality affects gameplay)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
