Mystery

2016 · Non-Game Book (but RPG Related)

Mystery

A system-agnostic guide for planning mystery stories in tabletop roleplaying games. It outlines the three-act structure, explains what needs to happen in each stage, and covers preparation before creating a specific plot as well as development afterward. The framework can be used with any genre or setting.

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Game facts (players, playing time, age, credits) from BoardGameGeek.