Mystics of the East

2002 · Sourcebook (rules/options to enhance play)

Mystics of the East

This supplement expands a modern espionage setting with mystic powers and invocations drawn from Eastern traditions. It introduces supernatural abilities fueled by the belief of followers, along with the shinobi, a new path to power focused on stealth and mysticism. The material supports creating espionage campaigns with an Eastern supernatural theme and is intended for use with the setting and related sourcebooks.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.