Mythic

2003 · Core Rules (min needed to play)

Mythic

A role-playing system for creating adventures with little or no preparation. An opening scenario provides the starting point, while yes/no questions, logical principles, random events, and scene-based play develop the story and introduce unexpected twists. It supports solo play, groups without a GM, and traditional play with a GM who wants guidance during the adventure. It can also function as a standalone, free-form RPG or provide an on-the-fly GM for other role-playing systems while leaving their character, combat, and task-resolution rules intact.

Players
0
Complexity
2 / 5
Solo Play ResourceGM-less (No gamemaster needed to play)Point Based (allocate points to get skills, powers, etc)Dice (Percentile)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.