Mythic Russia

2006 · Core Rules (min needed to play)

Mythic Russia

A roleplaying game set in a Russia of legend and folktale, as princes scheme for power while the land emerges from Mongol rule. Christianity and pagan tradition coexist among onion-domed churches, isolated settlements, and dark forests inhabited by saints, household spirits, witches, and creatures such as the Firebird. The game uses the HeroQuest system, adapted for adventures in this historical and mythic setting. Players create heroes and resolve their actions through the characters’ abilities, facing political intrigue, supernatural dangers, and stories drawn from Russian history and folklore.

Players
0
Complexity
2 / 5
Dice (Primarily d20)Skill Based (buy or gain skills)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.