Nanofeasters

2012 · Sourcebook (rules/options to enhance play)

Nanofeasters

Players explore a dystopian future shaped by the Treaty of Boston, where engineered Nanofeasters were created as weapons in the conflict between the Lifer Army of God and its Choicer adversaries. The game focuses on these genetically altered predators, their origins, hidden communities, and the continued efforts to control their reproduction after the war.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.