Native American Nations: Volume Two

1991 · Scenario / Adventure / Module

Native American Nations: Volume Two

A conspiracy threatens to tear the Tsimshian Nation apart, as radicals use violence, fear, chaos, and a buried weapon to attack its government. This Shadowrun supplement includes an adventure set in the north, along with source material covering the Algonkian-Anishinabe Council, Athabascan Council, Trans-Polar Aleut Nation, and Tsimshian Nation.

Players
0
Complexity
1.7 / 5
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.