
Neoclassical Geek Revival
A fantasy role-playing game for low-magic adventures, with rules that can also support science fiction, action, and post-apocalyptic settings. Players create characters using either point-based or random generation for attribute scores, then resolve exploration, conflict, and other challenges with a traditional RPG ruleset. The system is designed to be used as a complete game or adapted piecemeal, with modular mechanics intended to address common fantasy RPG tropes and preferences.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
About the game
Expansions
See them in Ludoya
The Gnomes of Levnec (Revised)2013
Neoclassical Geek Revival Fifth Edition2014
The Gem Prison of Zardax2015
A Thousand Dead Babies (Revised)2013
Neoclassical Geek Revival2011
Scourge of the Tikbalang2014
The Price of Evil2015
Under the Waterless Sea2014
City of Tears2018
The Temple of Lies2016
The Trail of Stone and Sorrow2014
Down in Yon Forest2017
Rampaging Monsters2014
Hark! A Wizard!2014
Lost in the Wilderness2019
The Scenario from Ontario2018
Zzarchov's Adventure Omnibus Vol 1: Babies, Gnomes, and Other Horrors2018
A Thousand Dead Babies2013
Gellarde Barrow2019
Shadows of Forgotten Kings (NGR)2019
Cliché Catalogue2019
Oakfell Vale2021
Zzarchov's Adventure Omnibus Vol 2: Hells of Roses, Sugar and Worse2020
Dawn of the Dork Ages2011
The 'Zzine 2019 Collection2020Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.