NERPS: Underworld

1996 · Sourcebook (rules/options to enhance play)

NERPS: Underworld

A sourcebook for criminal campaigns, covering underworld dealings, organized crime, illicit businesses, and encounters with law enforcement. It provides rules and material for basement transactions, arms bazaars, biochemical improvements, plastic weapons, criminal equipment, shadow holdings, vehicle accessories, and other tools for building and running criminal operations.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.