
2019 · Scenario / Adventure / Module
Never Going Home
A role-playing game set during the First World War, where soldiers confront supernatural forces after the Veil between worlds is torn open. Players create characters from different national backgrounds, follow one of six magic paths, and face monsters while using forbidden powers that threaten their humanity. The rules include character options, twelve monsters, and three adventures.
- Players
- 0
Core Rules (min needed to play)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Dice (Primarily d6)
About the game
Expansion for
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
