
2020 · Solo Play Resource
Never Trust a Wizard
A mini solitaire adventure for Tunnels & Trolls, intended for first- or second-level warriors and rogues with no more than 20 combat adds. Players explore 83 adventure paragraphs while attempting to escape a wizard’s tower basement and recover treasure and arcane artefacts. The adventure supports all good kindreds, but the setting prevents fairies from flying, leprechauns from teleporting, and all characters from casting spells. Humans cannot re-roll failed saving rolls. Standard equipment and weapons are allowed within specified limits, including weapons of up to 6d6 and no more than 8 hits of armour protection.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
