Neverwhen

2004 · Campaign Setting (game world)

Neverwhen

A tabletop role-playing campaign setting built around the city of Manzala, where gates connect to worlds combining fantasy, modern, science-fiction, and other genres. Players create characters from a wide range of classes and races, customizing them with feats, Edges, and Hindrances that shape their abilities and personalities. Rules cover wounds, automatic weapons, explosives, vehicles, psionics, mutations, cybernetics, and expanded magic. The setting also includes prestige classes, new spells, and creatures for gamemasters to use in campaigns across connected realms.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.