New Fighter Maneuvers & Talents

2016 · Sourcebook (rules/options to enhance play)

New Fighter Maneuvers & Talents

This supplement expands the Fighter class for 13th Age with six martial schools, each built around a distinct combat style. The options include daring mobility and rescues, specialized archery, elemental attacks, ki-powered strikes, pain and entropy manipulation, juggernaut-like defenses, and summoned spirits. It adds 15 talents and 55 maneuvers, giving Fighters more varied abilities for combat and limited out-of-combat situations.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.