
1997 · Sourcebook (rules/options to enhance play)
New West
An overview of the Western Wilderness, a frontier beyond the borders of the Coalition States, details its history, geography, Colorado Baronies, notable locations, and the law—or what passes for it. It introduces 17 occupations, 9 races, 25 monsters, and notable bandits, outlaws, heroes, and D-Bees. The setting features Wilk’s Inc., Bandito Arms, new weapons, body armor, robot vehicles, and Techno-Wizard devices that can turn ordinary firearms into Mega-Damage weapons. Cloud magic, the Golden Ones, maps, and additional world information expand the frontier.
- Players
- 0
- Complexity
- 1 / 5
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
