
2011 · Fighting
Nightfall: Martial Law
Players take on factions of supernatural creatures and hunters struggling for control as society collapses. Each player builds and manages a deck of characters, actions and wounds while trying to damage opponents’ decks. Cards have a main color and two linking colors; players start and extend chains by matching colors. Chains resolve last-in, first-out, triggering instant effects and bringing characters into play to defend or attack. A feeding mechanic lets players boost chained orders for stronger outcomes. The goal is to inflict wounds into opponents’ decks while keeping one’s own deck as intact as possible; accumulating wounds accelerates a player’s deck and increases the threat they pose.
- Players
- 2–5 best 4
- Playing time
- 45 min
- Age
- 12+
- Complexity
- 2.7 / 5
About the game
- Design
Expansions
See them in Ludoya
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Nightfall: Crimson Siege2012
Nightfall: Zombie Horde Promo2011
Nightfall: Dark Rages2012
Nightfall: "Shadow Seven" Promo2011
Nightfall: Lisaveta Florescu Promo2011
Nightfall: Ahmad Hassan Promo2011
Nightfall: Desperate Measures Promo2011
Nightfall: Pale Fury Promo2011
Nightfall: Flayed Ghoul Promo2011
Nightfall: Destiny Collins Promo2012
Nightfall: Silas Bragg Promo2012
Nightfall: Bloated Corpse Promo2013
Nightfall: "Ghost One" Promo2013
Nightfall: Zombify Promo2013Plays with
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 6
- In collections
7.5/10
from 2 Ludoya reviews
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Game facts (players, playing time, age, credits) from BoardGameGeek.

