Night's Black Agents Rulebook

2012 · Core Rules (min needed to play)

Night's Black Agents Rulebook

A tabletop roleplaying game of burned spies and covert operatives uncovering vampire conspiracies across post-Cold War Europe. Players investigate clandestine networks, trace supernatural operations, and exploit their enemies’ weaknesses while surviving gunfights, high-tech tradecraft, and high-speed chases. The GUMSHOE system keeps investigation moving alongside the action. Modular rules allow the GM to customize vampires, minions, conspiracies, and the campaign’s tone, from gritty espionage to heightened supernatural horror. The book includes a starter adventure and a detailed Marseille setting.

Players
0
Complexity
2.7 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

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