
1988 · Core Rules (min needed to play)
Ninjas & Superspies
A modern espionage and martial arts role-playing game blending secret-agent action with Chinese martial arts films. Players create spies, mercenaries, martial artists, cyber agents, and other special operatives, choosing from numerous occupational classes and distinct hand-to-hand combat styles. Rules cover mystic martial arts powers, chi mastery, invisibility, Dim Mak, gadgets, disguises, cybernetic implants, gimmick weapons, secret identities, spy agencies, secret organizations, and super-vehicles. The system is compatible with other Palladium Megaverse settings, including Heroes Unlimited, Villains Unlimited, Ninja Turtles, and Rifts.
- Players
- 0
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
