Ninjas & Superspies

1988 · Core Rules (min needed to play)

Ninjas & Superspies

A modern espionage and martial arts role-playing game blending secret-agent action with Chinese martial arts films. Players create spies, mercenaries, martial artists, cyber agents, and other special operatives, choosing from numerous occupational classes and distinct hand-to-hand combat styles. Rules cover mystic martial arts powers, chi mastery, invisibility, Dim Mak, gadgets, disguises, cybernetic implants, gimmick weapons, secret identities, spy agencies, secret organizations, and super-vehicles. The system is compatible with other Palladium Megaverse settings, including Heroes Unlimited, Villains Unlimited, Ninja Turtles, and Rifts.

Players
0
Complexity
3 / 5
Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.