
2019 · Sourcebook (rules/options to enhance play)
Ninth World Bestiary 3
This bestiary adds more than 150 creatures to the Ninth World, including dangerous beasts, prehistoric predators, and creatures connected to iotum and cyphers. Explorers and settlers may hunt or drive them away, harvest them for useful materials, or negotiate with intelligent inhabitants, investigate their settlements, and trade for their goods.
Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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