No Escape

2009 · Scenario / Adventure / Module

No Escape

A group of hunters sets out to capture a man they believe holds the key to recovering a missing operative, only to become trapped in a hostile alien realm where reality no longer follows familiar rules. Their former target is their captor and their only possible guide home, forcing them to seek his help. This story kit provides an SAS scene, a character with a character sheet, and printable reports, maps, and audio props for use in a Hunter: The Vigil chronicle or as part of a larger collection of story elements.

Players
0
Skill Based (buy or gain skills)Race Based (Player Race/Species affects gameplay)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.