
2012 · Scenario / Adventure / Module
No Fences to Mend
An adventure set in the Gnarlay Wood, between the snowcapped Mount Dath and Elp’s Climb. The forests are threatened by ork-kindred bandits and home to the reclusive Iueresa elf clan, while the Temple of the Hag lies somewhere in the surrounding wilderness. Designed for common kindred delvers of levels 3–4 using 7.5 edition rules, the adventure can be adapted for 5th edition.
Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
