No Man's Land

1998 · Scenario / Adventure / Module

No Man's Land

Players take the roles of Allied soldiers in the trenches of northern France during October 1918, acting out patrols, assaults, and survival amid the final weeks of the First World War. The scenario provides rules to generate individual soldiers and tracks physical and mental strain, including shell shock and exposure to mustard gas. Gameplay blends battlefield action with resource and condition management as characters cope with wounds, gas, morale, and the fog of war. Originally written for a tournament context, the adventure structures scenes and challenges suitable for short-form play while emphasizing historical hazards and the personal toll on frontline troops.

Players
0
Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Random Attribute Generation (during Character Creation)

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Game facts (players, playing time, age, credits) from BoardGameGeek.