
2014 · Scenario / Adventure / Module
No Salvation for Witches
In England in 1620, six women perform a dangerous rite in an abandoned priory to commune with Terpsichore, Greek muse and patroness of dancers. The adventure leads them through moors haunted by starving demons, an infirmary occupied by monstrous nuns, and an attic hiding a great unravelling. Players explore the priory, confront its inhabitants, and decide whether to pursue an egalitarian utopia, escape with treasure, or bring about the destruction of all things. A randomly generated creature-summoning ritual offers trillions of possible combinations. The adventure is designed for traditional fantasy role-playing games and is compatible with many systems.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
