Nocturnum: Hollow Winds

1998 · Scenario / Adventure / Module

Nocturnum: Hollow Winds

The second book in a three-part campaign for the Call of Cthulhu roleplaying game. It continues the events of the previous volume, confronting investigators with a malign inhuman threat, an ancient conspiracy, and apocalyptic plans for Earth. The sourcebook presents a sequence of horror adventures involving dark schemes, warnings, investigations, conspirators, and revelations. It includes campaign background, ten chapters of scenarios, and handouts, with material that can also be adapted to other horror roleplaying systems.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.