North of Garvolk: Mundane Problems, Fantastical Solutions

2015 · Scenario / Adventure / Module

North of Garvolk: Mundane Problems, Fantastical Solutions

In the remote province of Garvolcia, a newly appointed duke relaxes laws restricting magic and the movement of magical peoples. Bands of adventurers—including hedge wizards, wandering mystics, mercenaries, and self-appointed paragons—take on local problems and address them with fantastical solutions.

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Game facts (players, playing time, age, credits) from BoardGameGeek.