
2011 · Scenario / Adventure / Module
Nothing Ventured, Nothing Gained
A Pathfinder Society scenario for 12th-level characters and the fourth and final part of the Eyes of the Ten campaign arc. In the secret upper levels of the Pathfinder Society headquarters, the party faces deadly defenses set by the masked Decemvirate while attempting to save one of its members from an assassin. Designed for Pathfinder Society Organized Play, the scenario can also be adapted to other settings and campaigns.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Nothing Ventured, Nothing Gained with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
