Nucleum: Australia

2024 · Expansion for Base-game

Nucleum: Australia

Players take on the roles of entrepreneurs developing a new energy technology across a vast continent with rich uranium deposits. The map emphasizes long distances and coastal access, so players build networks using both land routes and shipping lanes to move resources and connect remote regions, including an island territory with its own experimental power plant. Gameplay adds specific regional mechanics: players can establish and operate coal mines, use shipping lanes to reach otherwise distant locations, and encounter altered rules and events tied to the continent’s scale. An expert variant introduces a bidding mechanic for experimental projects, adding strategic competition for high-value developments.

Players
1–4 best 4
Playing time
60–150 min
Age
14+
Complexity
4.3 / 5
8.8 on Ludoyafrom $20.18Science FictionIndustry / ManufacturingHand ManagementContractsVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
19
Plays logged
23
Players
2h 38m
Average play
67
In collections
3
On wishlists

8.8/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use boats to move electricity, and can I use another player’s or a neutral boat?

No. Your boats extend your network and can transport coal and uranium, but not electricity; you also cannot transport anything using another player’s or a neutral boat (p. 4; p. 5 example).

How much does it cost to place a boat, and does the lane need to connect to my network?

Pay 1 Thaler plus 1 Thaler for each boat already on that lane; you may have only one of your boats on a lane. The lane does not need to connect to your network, and your Special Directive tile cannot perform this action (p. 4).

How do I build a Coal Mine, and what does it do?

With an Industrialize action, spend 1 Worker to take a Coal Mine from a city in your network, put the Worker on that city’s Coal Mine space, and place the mine on your Coal Mine Extraction tile. During an Energize action, each Coal Mine produces 1 free coal at its location, which you must transport as usual (p. 4).

Can I import coal from Adelaide, or only from Queensland?

You can import coal from either location: Queensland works as usual, while coal from Adelaide costs 3 Thaler per coal, with no limit on how many times you do this (p. 6).

Does the game end after two endgame conditions are met?

In 3- and 4-player games, the threshold is three of the four endgame conditions, not two. In 2-player and solo games, it remains two (p. 6).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.