
1992 · Scenario / Adventure / Module
Of Life, Death and Afterwards
In an alternate 2020, advances in medical technology make temporary death possible. Patients can be revived within twelve minutes, allowing scientists to study reports of the afterlife and establish the new field of necrology. Players take part in controlled experiments as trained subjects, experiencing death for several minutes before returning to life. Designed for 3–6 experienced players, the game can be played on its own or as the first part of a trilogy.
- Players
- 0
- Complexity
- 2 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
