Of Ports, of Spirits, and a Sea of Rum

2003 · Scenario / Adventure / Module

Of Ports, of Spirits, and a Sea of Rum

The party undertakes an expedition down the River Running into the regions surrounding the Sea of Rhûn. The journey’s purpose is shaped by the narrator and the characters’ backgrounds, with knowledge of wine, agriculture, and markets potentially guiding the adventure. Familiarity with the Dale region is expected.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Race Based (Player Race/Species affects gameplay)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.