
2018 · Core Rules (min needed to play)
Oldskull Sword & Sorcery Book I
A foundational fantasy role-playing rulebook for creating player characters and beginning a campaign in an old-school sword-and-sorcery setting. It presents guidance for fighters, thieves, clerics, magic-users, demi-humans, alignment, spells, saving throws, undead, sanity, and character abilities, with optional rules that allow groups to choose their preferred level of complexity. Designed for both new and experienced players and Game Masters, it can serve as a standalone introduction or as a supplement for existing fantasy role-playing systems.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
