
2015 · Scenario / Adventure / Module
Omariss Death Worm
Heroes accompany Dr. Albert Mars to the distant desert world of Omariss 7, where he plans to capture the mysterious death worm. A local war complicates the expedition, forcing the team to survive dangerous encounters while navigating combat, roleplaying, and difficult situations. The adventure includes a pregenerated team for immediate play, along with printable figure flats for the characters, creatures, and two new vehicles.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
