Once Upon A Time: A Guide to Fairy Tales (OpenD6)

2011 · Campaign Setting (game world)

Once Upon A Time: A Guide to Fairy Tales (OpenD6)

A guide to running OpenD6 adventures set in the strange, dangerous world of fairy tales and folk stories, where ordinary life collides with supernatural powers, talking animals, monsters, and treacherous villains. It covers the themes, settings, and narrative elements of the genre, from Renaissance villages to modern cities. The book provides Game Master advice, a random encounter chart, custom NPCs, six advanced classes, new skills, feats, and drawbacks, along with fifty random storylines for developing fairy-tale adventures.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.