
2018 · World War II
One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi
A compact skirmish wargame system for small-unit actions across eras from early firearms through modern and speculative settings. Play uses two 54-card decks instead of dice to determine activation, movement, combat outcomes and special events. Rules cover core mechanics, period-specific adjustments for musket, rifle and twentieth-century warfare, and guidance for scenarios from colonial skirmishes to World War II and Cold War encounters. Optional chapters add pulp-era flavor, campaign play, a points system for force building, and supplemental rules for customizing engagements. Games resolve quickly with focus on unit tactics, command decisions and scenario-driven objectives.
- Players
- 2
- Age
- 12+
- Complexity
- 1.5 / 5
About the game
- Design
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Game facts (players, playing time, age, credits) from BoardGameGeek.